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560 Week 6:

  • enasif20
  • Feb 14, 2023
  • 1 min read

Updated: Feb 20, 2023

This week i focused on relighting Shot 2, Shot4 and look deving Shot 1, 2, 3, and 4.


I start off with shot 2 going off of the feedback from mentor Billy I tried to make the shot less christopher nolan and more elegant.

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After creating this my professor suggested working on the metal shader.

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I also played with the color temp so to make it more brownish. I than moved on to houdini and workin on Shot 1 and 3.


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The marble Needs a lot of work but for the first pass i'm happy with it.

First render Test.,

Shot 3:

Using the color pallet we created this week I went to work making backgrounds and texturing the velume.

Color Pallet: Created by Qinye

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Velume and background Node tree.

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Render Test using a 3 point lighting setup

Shot 4:

Shot 4 was restared based off the mentors feedback. We went through many different layouts but we ended on this one.

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The big challages we ran into was the lack of time we had to spend on this one. The velume was very rushed and need more refinement but Cailin did a great job with the time she has. I also later this week need to fix the textures of the fabric and the lookdev of the walls. I also need to make the shot have more contrast.

 
 
 

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