560 Week 6:
- enasif20
- Feb 14, 2023
- 1 min read
Updated: Feb 20, 2023
This week i focused on relighting Shot 2, Shot4 and look deving Shot 1, 2, 3, and 4.
I start off with shot 2 going off of the feedback from mentor Billy I tried to make the shot less christopher nolan and more elegant.

After creating this my professor suggested working on the metal shader.

I also played with the color temp so to make it more brownish. I than moved on to houdini and workin on Shot 1 and 3.


The marble Needs a lot of work but for the first pass i'm happy with it.
First render Test.,
Shot 3:
Using the color pallet we created this week I went to work making backgrounds and texturing the velume.
Color Pallet: Created by Qinye

Velume and background Node tree.

Render Test using a 3 point lighting setup
Shot 4:
Shot 4 was restared based off the mentors feedback. We went through many different layouts but we ended on this one.

The big challages we ran into was the lack of time we had to spend on this one. The velume was very rushed and need more refinement but Cailin did a great job with the time she has. I also later this week need to fix the textures of the fabric and the lookdev of the walls. I also need to make the shot have more contrast.










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